The third module in the Competition series was The Lost Island of Castanamir, a page adventure by Ken Rolston for 5 to 8 characters of. The Lost Island of Castanamir By Ken Rolston TSR. This review is of a PDF Copy of this product. This review contains spoilers. I decided. AD&D C3 Level Adventure – The Lost Island of Castanamir – Free download as PDF File .pdf), Text File .txt) or read online for free. Castanamir.
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Castanamir was an 18 th level magic-user, and his dwelling-place is being explored by a group of apprentice adventurers? However, many of the greatest TSR modules began life as tournament adventures, proving that it was very much possible to create a good adventure within the iskand of the tournament criteria.
The Cave of Songs.
AdvAb Journey to Whitehawk Mountain. He believes it to be the home of Castanamir who vanished years ago. The adventure does have good encounters in it, but I find that a lot of the ideas are good inspiration for the DM but not so good in actual play.
The cover of the module, with art by Jeff Castanamit. Skip to main content. Ultimately, the biggest problem with the adventure comes down to a mismatch of expectations.
AD&D Review – C3: The Lost Island of Castanamir
Some of the rooms are very detailed — the library gets over one page. Kf passing through the thr they find themselves in a clean, tidy Living Room – meticulously so, as a small metal Cleaning Golem beetles back and forth zapping dirt with its disintegration ray. Islands of the Undead Legion. His work on the game, Paranoiais influential and well-regarded, and he was the lead designer on both Morrowind and Obliviontitles in the Elder Scrolls series.
Yes, a small white dog. You are here Home.
Musings from the Moathouse: Review – C3 Lost Island of Castanamir
The third module in the Competition series was The Lost Island of Castanamira page adventure by Ken Rolston for 5 to 8 characters of levels Keep on the Borderlands NWN2 edition. The cover art is a full page image depicting a bizarre and terrifying creature seemingly emerging from a pool as the party nervously clutch their weapons, but what’s that at the bottom?
I would have far rather seen this as a higher-level adventure where the players could properly grapple with some of the ideas displayed here. Dark Alliance Baldur’s Gate: Most of the locations fit the theme quite well, with the lower level being living quarters, a kitchen, a dining room, guest rooms, and some ‘entertainment’ areas, and the upper level being mainly laboratories, a library, workshops, etc.
The biggest offender here are the gingwatzim, creatures from the ethereal plane that Castanamir was experimenting with, where quite an interesting concept is undermined by the silly naming conventions Rolston used. The adventure was published in by TSR. Curse of the Wailing Death Prelude. The teleporters also have issues; may have to do with outdated scripting.
Tales of Arterra – The Lost. The nature of the competition meant that the module designers generally had to create an adventure with a high proportion of puzzles, and tricky, often dangerous mental challenges, after all, competitions are meant to be a challenge. Perhaps it was the intent of the module, but exits transition you to any place at random.
C3 – The Lost Island of Castanamir
Each encounter area is linked by a series of teleport portals which is likely to be frustrating initially, as ‘returning the way you came in’ is no simple matter. Demonheart – Chapter I. Views Read Edit View history. A lot of the challenges are just frustrating for the players, based on logic that is opaque to them.
The Exile – IceBlink. C3 is unusual in a sense as it is a low level tournament module. The characters are encouraged by a young scholarly mage to voyage into the Sea of Pastures, to explore a mysterious island connected with a number of recent shipwrecks and disappearances. I had fun playing it. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. I wonder if they were ever used by anyone who bought the adventure?